AS 91066 · 3 credits · Internal
Rendering techniques
Use rendering techniques to communicate the form of design ideas
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This standard asks you to use hand-drawing techniques (like shading, highlighting, and shadows) to show what an object actually looks like in your design drawings. You need to demonstrate that you understand how light hits a 3D object and creates different tones and textures on its surface to make it look realistic and convincing to someone looking at your work.
What to do, grades and common mistakes
- ·Show tonal qualities by indicating where light hits the object and how it creates shadows and highlights
- ·Demonstrate how light affects the three-dimensional shape and surface qualities of your design object
- ·Apply rendering techniques consistently across your drawings to show materials, texture, colour and finish
- ·Use shading, reflections and shadows to communicate realistic surface qualities
- ·Make your rendered drawings convincing enough that an audience can understand the actual form and appearance of your design idea
You use basic rendering techniques to show light, shadow and tonal qualities on your object, demonstrating an understanding of how 3D form and surface qualities work.
You apply rendering techniques consistently and carefully throughout your drawings to clearly show the object's shape, materials, texture and how light realistically affects it.
Your assessment resources
The standard itself10
- Achievement Standard · 2019PDF ↗
- Achievement Standard · 2019DOC ↗
- Achievement Standard · 2017PDF ↗
- Achievement Standard · 2017DOC ↗
- Achievement Standard · 2015PDF ↗
- Achievement Standard · 2015DOC ↗
- Achievement Standard · 2014PDF ↗
- Achievement Standard · 2014DOC ↗
- Achievement Standard · 2011PDF ↗
- Achievement Standard · 2011DOC ↗